Timeline
01/21/12:
- 21:27 Blog: 2D Bonnor Ebert Circle for quick and dirty runs ready created by
- 16:06 Blog: Latest CRL618 comment added by
- Shape's synthetic maps. CLICK TO ENLARGE. Clump || …
- 13:08 1DPulsedJets edited by
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- 13:07 1DPulsedJets edited by
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- 13:03 1DPulsedJets edited by
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- 12:56 1DPulsedJets edited by
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- 12:32 1DPulsedJets created by
- 12:30 u/ehansen edited by
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- 12:29 u/ehansen edited by
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01/20/12:
- 22:39 SelfGravityDevel edited by
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- 09:20 Blog: CRL 618 created by
- 09:19 Blog: Latest CRL618 comment added by
- Wolfgang Steffen, Rich and I have gotten shape to run again. To …
01/19/12:
01/18/12:
- 22:06 Blog: Odd, higher res BE movie comment added by
- In the 303 box or the 43 box?
- 22:04 Blog: New ways to be notified of changes to the wiki comment added by
- Very nice features. It was nice to get an email today that showed the …
- 22:00 Blog: New ways to be notified of changes to the wiki created by
- 20:49 Blog: Odd, higher res BE movie comment added by
- I would do 163 + 5 or 323 + 4
- 14:25 WikiStart edited by
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- 14:24 WikiStart edited by
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- 13:54 Blog: Odd, higher res BE movie edited by
- 13:54 Blog: Odd, higher res BE movie edited by
- 13:53 Blog: Odd, higher res BE movie edited by
- 13:52 Blog: Odd, higher res BE movie comment added by
- That is, the larger run is getting seg faulted. . .
- 13:51 Blog: Odd, higher res BE movie comment added by
- I am getting a seg fault on 16 processors on BH running this in the …
- 13:49 Blog: Odd, higher res BE movie edited by
- 13:46 Blog: Odd, higher res BE movie edited by
- 13:40 Blog: Odd, higher res BE movie edited by
- 13:12 Blog: Odd, higher res BE movie comment added by
- Okay, thanks, will post soon.
- 12:59 Blog: Odd, higher res BE movie comment added by
- Erica, can you adjust the density scale to not be maxed out at 1? …
- 12:55 Blog: Resources created by
- 12:01 neqcooling edited by
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- 12:01 neqcooling edited by
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- 11:59 neqcooling edited by
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- 11:58 neqcooling edited by
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- 11:57 neqcooling edited by
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- 10:52 Blog: Odd, higher res BE movie created by
01/17/12:
- 16:23 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:22 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:22 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:20 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:20 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:19 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:16 Blog: Meeting Update 01/17/2012 - Eddie edited by
- 16:12 Blog: Meeting update 1/17/2012 edited by
- 16:07 Blog: Meeting update 1/17/2012 edited by
- 15:57 Blog: Meeting Update 01/17/2012 - Eddie created by
- 15:02 Blog: Meeting update 1/17/2012 created by
- 13:30 Blog: Latest CRL618 edited by
- 11:33 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
01/16/12:
- 20:31 Blog: Meeting Update 01.17 created by
- 15:14 Blog: 17 Jan 2012 update created by
- 11:43 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:38 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:38 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:21 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 11:17 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
01/15/12:
01/13/12:
01/12/12:
- 16:17 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 13:23 CodeExplanation/SourceTerms edited by
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01/11/12:
01/10/12:
- 16:24 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 16:21 Blog: Meeting update edited by
- 15:58 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 12:33 Blog: Meeting update created by
- 10:12 Blog: Meeting Update 01/10/2012 - Eddie edited by
- 10:12 Blog: Meeting Update 01/10/2012 - Eddie edited by
- 10:10 Blog: Meeting Update 01/10/2012 - Eddie created by
01/09/12:
- 15:55 Blog: Working on implementing conservative momentum conservation in 1D with self gravity edited by
- 14:58 CodeExplanation/SourceTerms edited by
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01/07/12:
01/06/12:
- 17:30 Blog: Added 1D functionality to code edited by
- 17:28 Blog: Added 1D functionality to code edited by
- 17:26 Blog: Added 1D functionality to code created by
- 15:51 neqcooling edited by
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- 15:47 neqcooling edited by
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- 15:39 neqcooling edited by
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- 13:21 neqcooling edited by
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- 13:20 Blog: Non-equilibrium Cooling edited by
- 13:19 Blog: Non-equilibrium Cooling created by
- 13:17 u/ehansen edited by
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- 13:00 neqcooling edited by
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- 12:59 neqcooling edited by
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- 12:40 neqcooling edited by
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- 12:37 neqcooling edited by
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- 11:39 neqcooling edited by
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- 11:36 neqcooling edited by
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- 11:35 neqcooling edited by
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- 11:34 neqcooling edited by
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- 11:32 neqcooling edited by
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- 11:31 neqcooling edited by
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- 11:23 neqcooling edited by
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- 11:23 neqcooling edited by
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- 11:05 neqcooling edited by
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- 10:48 neqcooling created by
- 10:48 u/ehansen edited by
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01/05/12:
- 17:47 u/ehansen edited by
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- 17:47 u/ehansen edited by
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- 17:46 u/ehansen edited by
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- 17:45 u/ehansen edited by
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- 17:43 u/ehansen edited by
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01/03/12:
Note:
See TracTimeline
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