Timeline
03/31/17:
- 15:48 Blog: How cooling is called/used in the code edited by
- 15:45 Blog: How cooling is called/used in the code edited by
- 15:44 Blog: How cooling is called/used in the code created by
03/29/17:
03/28/17:
03/27/17:
- 17:26 Blog: Update: Trying AMR, extending the profile, exploring fluctuations, including velocity-damping edited by
- 12:22 Blog: Update: Trying AMR, extending the profile, exploring fluctuations, including velocity-damping edited by
03/24/17:
03/23/17:
- 15:34 u/bliu/postProcessing edited by
- (diff)
- 15:22 Blog: Meeting Update --3/23/17 edited by
- 15:22 Blog: Meeting Update --3/23/17 created by
- 15:15 u/bliu/postProcessing edited by
- (diff)
- 15:02 u/bliu/postProcessing edited by
- (diff)
- 15:00 Blog: Meeting Update edited by
- 15:00 Blog: Meeting Update created by
- 14:34 Blog: Update: Trying AMR, extending the profile, exploring fluctuations, including velocity-damping edited by
- 14:23 Blog: Update: Trying AMR, extending the profile, exploring fluctuations, including velocity-damping created by
- 13:18 Blog: Update 3/23 edited by
- 13:17 Blog: Update 3/23 edited by
- 13:13 Blog: Update 3/23 created by
03/22/17:
03/21/17:
- 17:19 u/johannjc/scratchpad24 edited by
- (diff)
- 14:49 u/johannjc/scratchpad24 edited by
- (diff)
- 13:44 u/johannjc/scratchpad24 created by
03/20/17:
- 11:51 Blog: Mapping a modified RGB profile to the grid: Increasing time, resolution, or box size, and smoothing P at the surface comment added by
- Good points. I agree that fluctuations on short time scales may be …
03/17/17:
- 15:48 u/adebrech/code edited by
- (diff)
- 15:47 u/adebrech/code edited by
- (diff)
- 15:06 u/adebrech edited by
- (diff)
03/16/17:
- 16:59 u/bliu/wireTurbulence edited by
- (diff)
- 16:50 u/bliu/wireTurbulence edited by
- (diff)
- 16:20 u/bliu/wireTurbulence edited by
- (diff)
- 16:16 u/bliu/wireTurbulence edited by
- (diff)
03/15/17:
- 19:18 u/adebrech/code edited by
- (diff)
- 18:21 u/adebrech/code edited by
- (diff)
- 17:13 u/adebrech/code edited by
- (diff)
- 14:41 u/adebrech/code created by
03/14/17:
- 13:51 u/johannjc/scratchpad23 edited by
- (diff)
- 13:50 u/johannjc/scratchpad23 edited by
- (diff)
- 13:32 u/johannjc/scratchpad23 edited by
- (diff)
- 13:27 u/johannjc/scratchpad23 edited by
- (diff)
- 10:46 u/johannjc/scratchpad23 edited by
- (diff)
- 10:38 u/johannjc/scratchpad23 edited by
- (diff)
03/11/17:
- 19:26 Blog: Mapping a modified RGB profile to the grid: Increasing time, resolution, or box size, and smoothing P at the surface comment added by
- Great that you have explored all these avenues. One general point …
03/11/17:
- 21:37 Blog: Mapping a modified RGB profile to the grid: Increasing time, resolution, or box size, and smoothing P at the surface edited by
- 09:23 Blog: Mapping a modified RGB profile to the grid: Increasing time, resolution, or box size, and smoothing P at the surface created by
03/08/17:
- 15:10 Czarships/NewUsers/AskingForCode edited by
- (diff)
- 15:09 Czarships/NewUsers/AskingForCode edited by
- (diff)
- 10:05 Blog: 3D volume rendering movies for "Hot Planet Winds Near a Star" edited by
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