Changes between Version 7 and Version 8 of CameraObjects


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Timestamp:
11/15/14 15:34:51 (10 years ago)
Author:
madams
Comment:

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  • CameraObjects

    v7 v8  
    4848
    4949[[Image(rotating.gif, width=500)]]
     50
     51
     52'''Image 1.''' A rotating "hockey-puck" region of the CollidingFlows problem with cameras.
    5053
    5154
     
    135138}}}
    136139
    137 == An Example Problem ==
     140== An Example Problem: Clump in an ambient ==
     141
     142In this section we will introduce an example "fly-through" or how to make a visualization using CameraObjects. All associated .data files, along with the problem.f90 for this problem are attached below. This example involves a clump in an ambient as you can see in the movie below (click the [https://astrobear.pas.rochester.edu/trac/attachment/wiki/CameraObjects/nowind_justclump1.gif movie] link):
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     144|| [[Image(nowind_justclump1_0000.png, width=500)]] || [[Image(mesh0000.png, width=500)]] ||  ||
     145|| '''Image 2.''' The first frame of the clump-ambient problem.  || '''Image 3.''' The first frame of the clump-ambient problem with the mesh implemented in the problem.data. || '''Image 4.''' Image of the problem.data attached file ||
     146
     147=== Steps ===
     148
     1491. ssh or login to one of the local machines. Download the code and "checkout" development in the directory space where you would like to carry out this problem. Do this with the following commands:
     150
     151{{{
     152git clone ssh://orda@botwin.pas.rochester.edu/astrobear
     153}}}
     154
     155You should now have a copy of astrobear, cd into the directory and execute:
     156
     157
     158{{{
     159git checkout development
     160}}}
     161
     162and now your code is up-to-date. Make sure you do this with the newest version of the code. From there cd into modules and create a new directory for your problem. In that directory scp the attached .data and problem.f90 for this example. From there sym link your problem directory to "Problem" and the Makefile.inc for the machine you are going to "make" your executable (i.e. astrobear code) on. Then in your astrobear directory, make your code.
     163
     1642.
     165
     166
     167=== Problem for the reader ===