Version 8 (modified by 10 years ago) ( diff ) | ,
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Camera Objects
Camera Objects can be created within the ProblemModuleInit routine in problem.f90. To create Cameras you first need to add two USE
statements to your problem.f90
USE Cameras USE Fields
Then in ProblemModuleInit declare a variable pointer of type CameraDef
TYPE(CameraDef), POINTER :: Camera
Then create the Camera and set the various parameters as in the following example
CALL CreateCamera(Camera) Camera%pos = (/4d0,-10d0,4d0/) Camera%UpVector = (/0d0,0d0,1d0/) Camera%Focus = (/4d0,4d0,4d0/) Camera%FOV = (/30d0,3d0/)
- Camera's are currently only used by the Projection Object
Here is a full list of the various Camera parameters with the default values in brackets:
REAL(KIND=qPREC), DIMENSION(3) :: pos = DEFAULTCAMERAPOS ! Will choose a point at a distance in -y to see the entire domain. REAL(KIND=qPREC), DIMENSION(3) :: UpVector=(/0d0,0d0,1d0/) REAL(KIND=qPREC), DIMENSION(3) :: Focus = CENTER !Will select the center of the simulation domain REAL(KIND=qPREC) :: FOV= (/30d0, 30d0/)
- Given the camera position and the focus , we can construct the camera normal vector
- We can then construct the true up vector by making the up vector orthogonal to the camera vector.
and then normalizing
- We can then can get the horizontal vector by crossing the camera vector with the up vector
- Then any given spatial point can be mapped to the image plane by projecting the vector onto the and vectors.
- The volume of a given cell may all be within one pixel - in which the contribution to that pixel is just the amount of material in the cell… But when the cell gets large enough so that it's volume maps to more than one pixel - things get complicated. At that point it becomes better to sample which pixels pass through the cell instead - and calculate the optical depth through the cell… A given cell will have a projected angular size of ~ . Each pixel will subtend an angle of approximately . So when , the method should switch. If we sub sample coarse grids to the same resolution, and we have a min camera distance d', then we can choose a resolution for the projection … Alternatively we can choose the sub-sampling rate so that
- To avoid information loss, the resolution of the image should be
Image 1. A rotating "hockey-puck" region of the CollidingFlows problem with cameras.
Clearly there are still some aliasing effects. The routine that bins a cell into an image pixel is given below:
SUBROUTINE BinCell(Camera, pos, dx, data, rho) TYPE(CameraDef), POINTER :: Camera REAL(KIND=qPREC) :: pos(3),xpos(3) REAL(KIND=qPREC) :: dx, ddx, xlower(3) REAL(KIND=qPREC), DIMENSION(:,:) :: data REAL(KIND=qPREC) :: rho INTEGER :: ipos(2), sample_res, i, j, k xlower=pos-half*dx sample_res=2d0*ceiling(camera%FOV(1)/camera%res / (dx/sqrt(sum(pos-Camera%pos)**2))) ddx=dx/REAL(sample_res) xlower=xlower-half*ddx DO i=1,sample_res xpos(1)=xlower(1)+ddx*i DO j=1,sample_res xpos(2)=xlower(2)+ddx*j DO k=1,sample_res xpos(3)=xlower(3)+ddx*k ipos(1:2)=nint(GetPos(Camera, xpos)*shape(data)) IF (ALL(ipos(1:2) >= 1) .AND. ALL(ipos(1:2) <= shape(data))) THEN data(ipos(1),ipos(2))=data(ipos(1),ipos(2))+ rho*ddx**3 END IF END DO END DO END DO END SUBROUTINE BinCell
We could in principal continue to raise the sample_res but it gets computationally expensive… A better approach would be to sample along each ray at some interval… Then the sampling is pixel based instead of volume based - and should reduce the aliasing… Or we could calculate the optical depth across each cell for each ray that intersects the cell. Given that our mesh is cartesian this is not as hard as it might sound.
- Find what rays could intersect the cell
- For each ray find what which two faces the ray intersects and the corresponding points of entry and exit
- The contribution to the pixel will be the the value of the cell times the distance between those points.
SUBROUTINE BinCell(Camera, pos, dx, data, rho) TYPE(CameraDef), POINTER :: Camera REAL(KIND=qPREC) :: pos(3),xpos(3) REAL(KIND=qPREC) :: dx, ddx, xbounds(3,2), my_pixel(2) REAL(KIND=qPREC), DIMENSION(:,:) :: data REAL(KIND=qPREC) :: rho,a,intersection(6,3), ray(3), max_distance INTEGER :: ipos(2), sample_res, i, j, k, npoints, min_pixels(2), max_pixels(2), pixel(2), dim, odim(2), edge xbounds(:,1)=(pos-half*dx) xbounds(:,2)=(pos+half*dx) min_pixels=huge(min_pixels(1)) max_pixels=0 DO i=1,2 DO j=1,2 DO k=1,2 my_pixel=GetPixel(Camera, (/xbounds(1,i), xbounds(2,j), xbounds(3,k)/))*shape(data)+half min_pixels=max(1,min(min_pixels, floor(my_pixel))) max_pixels=min(shape(data),max(max_pixels, ceiling(my_pixel))) END DO END DO END DO DO i=min_pixels(1), max_pixels(1) DO j=min_pixels(2), max_pixels(2) pixel=(/i,j/)-half Ray=GetRay(Camera, REAL(pixel,KIND=qPREC)/REAL(shape(data), KIND=qPREC)) npoints=0 DO dim=1,3 DO edge=1,2 ! Camera%pos(dim)+a*ray(dim)=xbounds(dim,edge) a=(xbounds(dim,edge)-Camera%pos(dim))/ray(dim) xpos=Camera%pos+a*ray odim=modulo((/dim,dim+1/),3)+1 IF (ALL(xpos(odim) >= xbounds(odim,1) .AND. xpos(odim) <= xbounds(odim,2))) THEN npoints=npoints+1 intersection(npoints,:)=xpos END IF END DO END DO IF (npoints == 0) CYCLE max_distance=0d0 DO k=1,npoints max_distance=max(max_distance, sqrt(sum((intersection(k,:)-intersection(1,:))**2))) END DO data(i,j)=data(i,j)+rho*max_distance END DO END DO END SUBROUTINE BinCell
An Example Problem: Clump in an ambient
In this section we will introduce an example "fly-through" or how to make a visualization using CameraObjects. All associated .data files, along with the problem.f90 for this problem are attached below. This example involves a clump in an ambient as you can see in the movie below (click the movie link):
Steps
- ssh or login to one of the local machines. Download the code and "checkout" development in the directory space where you would like to carry out this problem. Do this with the following commands:
git clone ssh://orda@botwin.pas.rochester.edu/astrobear
You should now have a copy of astrobear, cd into the directory and execute:
git checkout development
and now your code is up-to-date. Make sure you do this with the newest version of the code. From there cd into modules and create a new directory for your problem. In that directory scp the attached .data and problem.f90 for this example. From there sym link your problem directory to "Problem" and the Makefile.inc for the machine you are going to "make" your executable (i.e. astrobear code) on. Then in your astrobear directory, make your code.
Problem for the reader
Attachments (11)
- rotating.gif (4.1 MB ) - added by 13 years ago.
- CubeRotate.gif (12.9 MB ) - added by 13 years ago.
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problem.f90
(3.5 KB
) - added by 10 years ago.
problem.f90 for clump example
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physics.data
(9.6 KB
) - added by 10 years ago.
physics.data for clump example
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global.data
(5.2 KB
) - added by 10 years ago.
global.data for clump example
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problem.data
(324 bytes
) - added by 10 years ago.
problem.data for clump example
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solver.data
(1.4 KB
) - added by 10 years ago.
solver.data for clump example
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mesh0000.png
(51.6 KB
) - added by 10 years ago.
mesh illustration for clump example
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nowind_justclump1_0000.png
(42.0 KB
) - added by 10 years ago.
png for clump example
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nowind_justclump1.gif
(5.8 MB
) - added by 10 years ago.
movie of clump example
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problem.data.png
(47.5 KB
) - added by 10 years ago.
png of problem.data file