Version 2 (modified by 6 years ago) ( diff ) | ,
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Notes from 3/13/19
Pass upper left corner of global location and level to use to search for correct node.
Move processing of ray averaging from child to parent: Implement preallocated "containers" for completed child rays that need to be restricted on parent (at same time, can add new ray to continue on parent at internal boundaries - search at all right child boundaries on node).
Start by looping through and completing any ray that originates on patch, then do while waitany (how to determine when we've finished them all?).
For Spherical
Never derefine rays moving outward?
Need some way to determine necessary refinement over global scope (when to divide rays due to spherical dilution).